Sunday, February 26, 2012

Breaking News!

After posting a picture on my last blog of the extremes that gold farmers go through to make there daily pay I ended up getting a call a day later from a man named, Jose who had quite a story to tell. The picture I posted in my last blog showed a basement containing 3000 computers all linked to Ultima Online (UO) with different characters mining for iron in the fields. This seemed odd to me that one person could be controlling all of these characters at once in a single basement. Once I got on the phone with Jose and got past him yelling at me for using what he calls his “intellectual property” I soon understood that he had a bigger story to tell, of man gold farming for his life.

            He soon indulged me in his actions of which he makes around $35,000-a-week gold farming trying to make a living for his family. He started playing UO when he was in college casually dabbling with his main character, which was a Rouge mage, running around completing quests and very rarely getting into the economics of the game by power leveling other friends’ characters for some money in return. Once he graduated from college he quit playing on UO and ended up selling his own character to an eBay buyer. For a long time he was happy with his choice to stop playing but, one day a news report came out that the buyer who bought his character had committed several crimes. Taking multiple peoples lives because of in game problems which he had with other players.

            This lit a fire of motivation in Jose who felt it was his fault that this man was using his character that propelled him to commit such crimes. After getting this news Jose went out the next day to set the UO world straight and create a movement in the game by letting these players know that actions in the game should not carry over to the real world. He created a new character, which was a Wizard, named Zeus. As he travelled through the game trying to recruit people for the game he came upon characters known as bots, which were macroed to mine all day without the presence of humans on the other side of the computer screen. He soon became fascinated by what these bots were doing. So one day he researched what these bots were doing and started realizing there was a profit to be made in UO.

            From that point on Jose began his journey to change his life around and start making a profit off of playing this videogame. His mind state changed from just playing the game for fun, to making a business out of the game. He started out finding a macro program called “EasyUO” that allowed Jose to macro multiple characters that he made so that they could mine all day without him being there. He began making around 100,000 in game money a week which translated to him selling it on eBay for $35,000 real world money. His life was great until a month past and soon he went online and realized that all of his accounts had been banned. He began to panic as his source of money had gone out the window. He figured out that his characters had been questioned by the GM’s of the game and they came up with no answers so therefore, the GM’s had came to the conclusion these characters were being macroed without a person behind them to control them.

            Jose needed to find another way to get by these GM’s questions so he started researching again and found a program called A.L.I.C.E. The program A.L.I.C.E. was set up to carry on convincingly human conversation and eventually trick the human on the other side of the computer that there was a human talking to them. Soon after Jose got his 3000 bots up to speed with the installation of the A.L.I.C.E. program he was virtually unstoppable force creating a cashflow for himself that was astronomical.

            His downfall came when he started up a rogue team who he spilled out all of his secrets of his success. This team was built on the basis of five in game friends who he had come close with through his college raiding days. He expected everyone to jump on board but, soon realized he had a snitch in the group. The platform of UO soon realized what program he was using and started banning all of his characters. Jose just took this as a minor setback and set out to lay low for the next couple of days then start back up again. What Jose didn’t know the snitch in the group had joined forces with the GM’s of UO and he kept constant tabs on Jose’s next moves. Two years since Jose had last played he now lives in a dumpster outside of the UO offices trying everyday to get back on the platform. His legacy was known to all, as the first millionaire video gamer but now he can be known as the fastest fall from stardom to dumpsters.

Saturday, February 11, 2012

Rewrite Second Life

                One of Cory Ondrejka main arguments is, “…creating a defensibly real, online world is not possible if its users are given the power to collaboratively create the content within it, if those users receive broad rights to their creations and if they are able to convert those creations into real-world capital and wealth (pg. 159).”  The problem behind being able to sell synthetic world property for real world dollars is the fact that if at a point jurisdiction has to step in what happens. There is a real economy in these synthetic worlds but, intermingling property and real world dollars can be a huge problem. 

                In Second life players have the ability to build anything that they can think of using the building tool. Once an item has been built the players can send it into the Linden lab servers to get full rights to that item and then can sell it for real world money. This correlates very well with Ondrejka’s argument that to create a defensibly real, online world will not be possible with the ability players have to sell property in Second life for real world money. Amidst, Ondrejka’s opinion there is some positives with the buying and selling of created objects in Second life: because of the collaborative nature of Second life users are socially always talking to each other therefore leading to a strong and diverse virtual community.

                In my own Second life experience getting past the lagging was my biggest problem but, eventually I gained some knowledge of how this game works despite my setbacks. I ended up creating a snow man using the building tools which are offered in Second life. I had the help of Alec Baca in order to make this snow man and coloring it as well. According to Ondrejka’s argument if I could convert my snow man into real world profit that online world is not possible. I feel this is true because if my virtual property gets sold for real world dollars then jurisdiction wants to be apart of this exchange. States want to be apart of these worlds because real world money is being used and they want to control it. Another one of Ondrejka’s points is that there is an economy present within virtual worlds and this is seen with Linden dollars and having the ability to purchase and sell land in the game. There are also these objects called, “Sex beds” which were built buy a player in the Second life world and he sent his property into the servers to get the rights for it. Once he got the rights for it now he makes people pay Linden dollars to him for the use of the beds which, in Ondrejka’s mind Second life cannot possibly create a defensibly real, online world because of this happening.

Sunday, February 5, 2012

Virtual yet Real


One of Cory Ondrejka main arguments is, “…creating a defensibly real, online world is not possible if its users are given the power to collaboratively create the content within it, if those users receive broad rights to their creations and if they are able to convert those creations into real-world capital and wealth (pg. 159).”  The problem behind being able to sell synthetic world property for real world dollars is the fact that if at a point jurisdiction has to step in what happens. There is a real economy in these synthetic worlds but, intermingling property and real world dollars can be a huge problem.  

                In Second life players have the ability to build anything that they can think of using the building tool. Once an item has been built the players can send it into the Linden lab servers to get full rights to that item and then can sell it for real world money. This correlates very well with Ondrejka’s argument that to create a defensibly real, online world will not be possible with the ability players have to sell property in Second life for real world money. Amidst, Ondrejka’s opinion there is some positives with the buying and selling of created objects in Second life: because of the collaborative nature of Second life users are socially always talking to each other therefore leading to a strong and diverse virtual community.

                In my own Second life experience getting past the lagging and not being able to find a place to build anything I believe I have some knowledge of this game despite, my setbacks. In Second life’s game world there are advertisements up everywhere and this to me point directly to the real world. I felt as though being in the game was just an extension to the outside world the only difference being that I have the ability to fly.  One of Ondrejka’s points is that there is an economy present within virtual worlds and this is seen with Linden dollars and having the ability to buy and sell land in the game. There are also these objects called, “Sex beds” which were built buy a player in the Second life world and he sent his property into the servers to get the rights for it. Once he got the rights for it now he makes people pay Linden dollars to him for the use of the beds which, in Ondrejka’s mind Second life cannot possibley create a defensibly real, online world because of this happening.